Tutorial Resources
The following assets will be needed to follow this tutorial.- See My Muscle – from S Braswell (LilGoldWmn) on Stock.Xchng.
- Engine – from István Benedek (benedeki) on Stock.Xchng
- DC motor – from Leszek Soltys (l4red0) on Stock.Xchng
- Cables – from Enzo Forciniti (pseudoxx) on Stock.Xchng
- Indy Car Cutaway – from Keith Syvinski (LeoSynapse) on Stock.Xchng
- Electronics – from Pawel Kryj (pawel_231) on Stock.Xchng
- Keyboard – from Vassilis Kokkinidis (ired) on Stock.Xchng
Making of Cyborg Final Preview
Step 1 – The body
Download the stock “See My Muscle” and open it in Adobe Photoshop. Create a path on the edge of the body using Pen Tool (P) and “Cmd/Ctrl + Enter” to convert path into selection and then hit “Cmd/Ctrl + J” to duplicate the body to a new layer. Then delete or hide the original (Background layer).We’ll going to smoother the surface of the skin. Go to menu Filter > Blur > Surface Blur, use radius 5 pixels and threshold 10 levels. In this way, we smoothed the skin without blurring the edge.
Draw this path on the face using Pen Tool (P), then make selection and create layer via cut. Drag the cut of face to the left to create a place we’re going to add mechanical part. And also do it to the arm, like you did with the head. Make selection and drag the upper arm upward to show the inside of the arm.
Next up, the neck. Erase the neck part using selection, we’ll replace it with some cables and machine.
Step 2 – Inside the head
Grab the “Engine” photo, resize and place it behind the head. And then hide unnecessary parts, that is located in the outside of the head.Create a new layer above the “Engine” with “Multiply” blending mode and create clipping mask (“Cmd + Opt + G” / “Ctrl + Alt + G”). Then use soft round brush with 0% opacity and low opacity to paint black brush on the new layer.
Step 3 – Inside the arm
For the arm, use “Indy Car Cutaway” image stock. Take the needed part, and you have to flip it horizontal in order to get right view. After that, paint the shadow on a new clipping masked layer using soft round brush like you did on the head.Step 4 – The neck
Take images stocks “DC Motor” and “Cables”, remove their backgrounds, put them behind the “Body” layer, exactly inside the neck and transform them into right proportion.Create a new clipping masked layer above “Cables” layer with “Multiply” blending mode, and paint the shadow using soft round brush with low opacity and low hardness. The shadow which is near skin must be thicker in order to get effect if the cables are really contact with the skin. And do the same way for “DC Motor” and another “Cables”. Then manage them by grouping.
Create a new layer and put it behind them all. Make selection like following image and fill it with #b48c72.
Next, create a new layer above it and create clipping mask, name it “Shadow 1″ and change the blending mode to “Multiply”. Use soft round brush to paint #b48c72 shadow.
Create a new multiply clipping masked again and then paint soft black shadow. See image below for reference
Step 5 – Reducing saturation
Select the top layer and then click menu Layer > New Adjusment Layer > Hue/Saturation. Set the saturation to -45.Step 6 – Joint
To make an illusion of cyberflesh being prefabricated before being applied to the cyborg, we’re going to create seam lines. And for particular sections we will create wider objects than just line. Now use “Cmd/Ctrl + Shift + N” to create a new layer, and name it “Joint”. Create closed paths using Pen Tool (P), then right click and select “Fill Path” with black.Here the other black areas.
Advertisements
The hand.
All parts.
Step 7 – Shadow
It is time to play with lighting to make illusion about thickness. Create a new layer named “Shadow”, change the blending mode to “Multiply” and reduce the opacity layer to 50%. Then set the foreground color to #b48c72. Create closed paths using Pen Tool (P), then right click and select “Fill Path”Use a Layer Mask to soften the ends of the shadows (click Layer Mask icon at the bottom of the layers palette), use soft round Brush to gently blend (set foreground to black).
Also do that on the other sections.
On the hand.
Here is the result of shadowing.
Step 8 – Highlight
Repeat the methods to create highlights. Use #b48c72 color and 50% layer opacity, but set the blending mode to “Screen”. And the highlights are located at the opposite sides of the shadows.Don’t forget to soften and blend by masking.
There is a special place, that is highlight for the “Joint”. Set color to #a7a7a7 for it. You can find it on the following image.
And here are the highlights for the hand.
Done.
Step 9 – Dodge and burn
Perform dodging on the areas that pointed by yellow arrows and burning on the areas pointed by green arrows. Use low exposure (10% – 30%) and 0% hardness.Step 10 – Circuit board
Take the “Electronics” image stock and place it on the body and transform it into right proportion. Then use layer mask to soften and blend the edge of circuit board to the body. After that, change the blending mode to “Overlay” and reduce the layer opacity to 20%.Repeat the methods for the head, and you will need to wrap it while transforming.
Step 11 – Shadow for head and face
Create a new layer above the body (Cmd/Ctrl + Shift + N), set blending mode to “Multiply” and create clipping mask (“Cmd + Opt + G” / “Ctrl + Alt + G”). Grab Brush Tool (B), set low opacity and 0% hardness, paint black shadow on the areas pointed by green arrows below.Do the same way for the “Face” layer.
Step 12 – Background
Put the “Keyboard” image behind all layers and arrage it into perfect proportion and location. Then apply exposure for it. Click menu Layer > New Adjustment Layer > Exposure, and use following settings:- Exposure : +0,12
- Offset : -0,05
- Gamma Correction : 0,91